I’ve played, coached and organized competitive gaming, and I’ve run real campaigns and customer pipelines in business. I connect how players behave with how a business grows.
Based in Colombia · Open to relocation and remote roles · CV available on request
Overwatch World CupColombia national team: 2019 final roster, 2023 reserve
Dragones UC, 2018–2023Team won four consecutive national Overwatch championships
Flower Cat LeagueHead of Social Media & Producer since September 2026
Google CertificatesData Analytics (2026) · Digital Marketing & E-commerce (2025)
Selected work
Every figure below comes from the screenshots shown beside it. Trialworkz is early-stage, so I separate what is done from what is in development. Filter by the kind of role you’re hiring for, and click any image or slide to enlarge it.
Trialworkz
Founder · Overwatch tournament community on Discord
Active · tools in development
Goal. Build an Overwatch tournament community with a clear brand, structured events and its own tournament tooling.
What I did. I lead marketing and PR, launched the Discord community, and promoted events on Reddit and Facebook. I ran a first test tournament and direct the developers building the tournament bot (Michael) and the website (Dav), working with producer Alex. Brand identity and art direction by Daniela Romanillo R.
Results so far
50+ Discord members in the first month
First test tournament completed, about 10 players online
r/Overwatch announcement post: 2.3K views (views, not sign-ups)
Second event: open bracket, single elimination, October 25
Done vs. in development. Done: brand identity, community, first test tournament. In development: tournament bot (planned stack: Node.js/TypeScript, Supabase, Stripe, OCR-based match verification), website, official tournament.
Community building · event operations · marketing & PR · product direction
r/Overwatch announcement, as posted.Draft homepage (unpublished). The tagline is placeholder copy.
Brand identity deck (in Spanish), art direction by Daniela Romanillo R. Click to enlarge.
Planned tech stack for the tournament bot, from the developer’s diagram.
Clash Royale competitive ecosystem: field notes
Independent research · carousel and infographic
Question. What does the competitive journey actually feel like for a new player?
What I did. I searched for tournaments, entered one, explored the ecosystem and spoke with an organizer and a creator.
What I found
Discovery is hard: inactive listings, regional restrictions, a confusing registration flow and unclear official vs. community events.
The opportunity may be in the middle: a clearer path from casual to competitive play, not simply more tournaments.
Organizers are users too: they need accessible tools, API access and reliable systems.
Watchability needs a story: who, what, why, and can a newcomer follow it.
User research · player-journey analysis · ecosystem thinking · storytelling
All 8 slides of the carousel. Click a slide to enlarge it and flip through the rest.
View the infographic (click to enlarge)
Real estate marketing & lead generation
Independent real estate professional · Colombia · Feb 2026–present
What I did. I marketed a property listing with Meta (Facebook and Instagram) campaigns that sent people to WhatsApp, testing different audiences and creative formats (a carousel, a reel and a single image). I followed up by WhatsApp and organized weekend visits. The listing sold.
196 WhatsApp conversations across four campaigns on about COP 267,000 in ad spend (≈ US$85), or roughly COP 1,365 per conversation.
Cost per conversation ranged from COP 693 to COP 6,246 between campaigns.
Separately, I built a prospect sheet of 189 property owners across ten residential complexes (120 selling, 67 renting, 2 either), collected door to door and tracked by stage.
Conversations are Meta-reported messaging results, not sales. Ad account amounts are in Colombian pesos; the US$ figure uses about COP 3,150 per dollar.
Meta Ads · audience and creative testing · lead handling · CRM-style tracking
Ads Manager, all four campaigns. On a phone, scroll sideways or tap to enlarge.
Two of the social posts I created.
Esports coaching business
Founder · Overwatch coaching · Sep 2021–Apr 2026
What I did. I built and ran a coaching service on a coaching platform: player development sessions, customer communication and repeat business.
4.98 rating across 248 Overwatch orders
204 clients have ordered; 558 total orders across 12 services
Five 5-star client reviews shown (the platform masks names)
Platform income figures are private and not shown.
Player development · customer relationships · service delivery · acquisition
QA tester assessment: Driving Empire (Roblox)
Take-home assessment for Voldex · not an employment role
A 14-page submission in five parts: a risk-based test plan, six issues spotted in gameplay video, a priority ranking of six reported bugs, a release decision with incomplete information, and three bugs I found and wrote up myself. Open the tabs for my notes, then scroll the full document below.
Scenario: a new Vehicle Trading feature ships soon and there are 45 minutes to test. I ordered the work by risk:
Core flow: send, accept, decline, complete and cancel trades.
Ownership and item integrity: vehicles transfer correctly and ineligible ones can’t be traded.
Acceptance logic: any change to the offer must reset both players’ acceptance.
Edge cases: interruptions, different map locations, trading while inside a vehicle.
Player experience: is the process clear and does it give enough feedback?
Biggest risks I named: players being scammed or trading away a vehicle by accident, and wrong ownership transfers when a trade is interrupted, cancelled or modified.
Six issues from a gameplay video, each with what I saw, why it matters and how I’d investigate:
0:36 Currency “+” button does nothing: a possible monetization problem. Reproduce, check whether it’s consistent, then regression-test the fix.
0:59 Red notification points to a Jetski after a different vehicle was claimed. I had seen this myself in the live game.
1:38 Wheels appear to spin backward: unclear whether it’s a bug or an effect of the player moving back and forth, so I flagged it for investigation.
2:07 Vehicle disappears, then returns: I’d check spawning, loading, network sync and whether it affects other players.
4:36 Reflectance setting shows no visible change on seats and interior. I couldn’t tell if that’s intended, so I said so.
5:28 Sticker clips under the door ledge: a visual issue I suggested as medium priority.
I ranked six provided bug reports from highest to lowest priority:
Vehicle purchase: players charged several times for one vehicle (mobile). Direct currency loss on a core flow.
Race checkpoint: an exploit that undermines race integrity.
Race rewards: leaving just before the finish still pays the completion reward.
Vehicle customization: old colour appears after spawning; rejoining is a workaround.
Premium vehicle audio: wrong engine sound on a new premium vehicle; still usable.
Vehicle UI: speedometer stays visible after exiting; visual only.
Criteria: player impact, exploitability, financial and economic impact, competitive integrity, affected functionality and available workarounds. I stated my assumptions and said I’d re-rank if testing showed a different frequency, scope or impact.
Scenario: a new vehicle sometimes stops accelerating mid-race until the player exits and re-enters it. The developer calls it minor and wants to ship today.
What I’d ask first: do other vehicles have it, how often does it happen, and how central is this vehicle to the update?
How I’d find out: talk to the developers and reproduce it under different conditions.
How I’d handle the disagreement: stay polite, present evidence, and get a second opinion from the QA Lead if I still saw significant impact.
My answer: no firm recommendation yet, leaning toward delaying until scope and impact are understood. My job is to give the team enough evidence to decide responsibly.
Three bugs I found in the live game, each written up with steps to reproduce, expected vs. actual result and player impact:
UI / visual: speedometer overlaps the vehicle purchase menu (PC). Suggested severity Low, priority Medium, pending a check on whether any purchase option is hidden. Screenshot attached.
Functional: tuning menu unresponsive in the NASCAR race queue. The vehicle shows but its options can’t be used, and only a respawn recovers it. Video attached.
Rendering: lines at the horizon in the Sandbox map. I tried rain on another map and couldn’t reproduce it, so I recorded the trigger as unknown and listed what I’d test next.
Why it matters: where I couldn’t confirm something, I reported it as unconfirmed instead of guessing.
Risk-based testing · bug reporting · reproduction steps · prioritization · escalation and communication
The full submission. Scroll inside the box to read all 14 pages.
Flower Cat League
Head of Social Media & Producer · since September 2026
What I do. I direct social media and marketing and produce events for a Clash Royale community league on Discord. I helped direct the overhaul of the old rewards system into the current FCL token shop, where wins earn tokens that players redeem for rewards.
League context (supplied by the league owner, October 23, 2026). These are whole-league figures, not my individual results, and the league was running before I joined.
1,493Discord members, up from about 50 testers in 2024
2,476players in the league’s records
112tournaments run
66%of tournament players came back for another one
~2,000average viewers on BigSpin’s stream of the FCL Championship
527player questions answered by the league’s AI helper since June 2026
Social strategy · event production · community · rewards-system direction
Credentials, with proof
Official posts and announcements, shown as published.
2019: named to Colombia’s final 7-player roster (listed as “DULLA”).2023: named a reserve (listed as “ImDullahax”).Universidad Carolina’s announcement of Dragones UC’s fourth consecutive national Overwatch title (July 2020). I played for the team from 2018 to 2023. Watch on Facebook.
About
I’m an esports and growth professional based in Colombia. I competed at national and international level in Overwatch, coached players for years as my own business, and now build tournament and community projects while running campaigns for clients.
My background connects gaming with business: community and events on one side, marketing, lead pipelines and QA on the other. I’m open to relocation and remote roles in gaming, esports and adjacent companies.
Education & certificates
Video Game Design, Carolina University (completed 2023; diploma in process)
Google Data Analytics Professional Certificate (June 2026)
Google Digital Marketing & E-commerce Professional Certificate (May 2025)
Real Estate Management Certificate, Politécnico Grancolombiano (2026)
The Digital Marketing and Data Analytics course projects (reports, SQL, spreadsheets) were completed during those certificates.
Experience
Kampaing Kings, remoteJan 2026–present · QA / Team Lead for a team of 50+; I track their transfers to closers
Independent real estate professionalFeb 2026–present
Gaming House Manager, Carolina UniversityJan 2021–Oct 2022
Let’s talk
I’m looking for roles in esports and gaming operations, community, QA and player experience, growth marketing and business operations. Open to relocation and remote work.